SOCCER

For all sports, if an event is postponed or interrupted and is not resumed within 48 hours after the start time, the relative quote will be considered VOID (unless otherwise specified in the relative sport regulation).
Sauf indication contraire, tous les paris ne sont valables que dans les 90 minutes (plus tout temps additionnel) du temps réglementaire.
VAR
You have to predict whether, in the reference match, the VAR ("Video Assistant Referee") will be consulted (Yes) or not (No) by the race director. For consultation it is understood that the race director will personally review the action on the fieldside monitor ("on field review"); for the purpose of the bet, the use of the Var through the headset device ("silent check") is not considered; the bet is considered lost in the case of "silent check" FULL TIME
1.1 - All match markets are based on the result at the end of the 90 minutes regular time; this includes any added injury time or various stoppage time, but does not include any extra time (such as, or like, golden goal) and penalties.
1.2 - If the referee properly blows the end for match before the 90 expected minutes of play have been actually spent, this final result will be considered valid for all intents. This rule does not apply to matches played on two 40-minute halves, or if a communication that should have been made by the bookmaker is still missing: in these cases, these bets will be void.
1.3 - For any unplayed, postponed or unfinished match resumed or played within the 48 hours following that match itself, every bet previously accepted will stay the same. For any unplayed, postponed or unfinished match not resumed or played within the 48 hours following that match itself, every markets will be set as void.
1.4.1 - User must predict which team will win the match:
1 - Home team wins the match;
X - The match ends in a draw;
2 - Away team wins the match.
HALF TIME
1.4.2 - User must predict which team will win the first-half:
1 - Home team wins the first-half;
X - The first-half ends in a draw;
2 - Away team wins the first-half.
SECOND HALF
1.4.3 - User must predict which team will win the second-half:
1 - Home team wins the second-half;
X - The second-half ends in a draw;
2 - Away team wins the second-half.
10MIN RESULT 
1.4.4 - User must predict which team will take the lead inthe first 10 minutes of the match:
1 - Home team take the lead in the first 10 minutes of the match;
X - The first ten minutes end in a draw;
2 - Away team take the lead in the first 10 minutes of the match.
DOUBLE CHANCE
1.5.1 - User must predict which team will win or draw the match, choosing two differents outcomes in a single odd:
1X - Home team wins the match, or it ends in a draw;
12 - Home or away team wins the match indifferently;
X2 - Away team wins the match, or it ends in a draw.
DOUBLE CHANCE FIRST HALF
1.5.2 - User must predict which team will win or draw the first-half, choosing two differents outcomes in a single odd:
1X - Home team wins the first-half, or it ends in a draw;
12 - Home or away team wins the first-half indifferently;
X2 - Home team wins the first-half, or it ends in a draw.
DOUBLE CHANCE SECOND HALF
1.5.3 - User must predict which team will win or draw the second-half, choosing two differents outcomes in a single odd:
1X - Home team wins the second-half, or it ends in a draw;
12 - Home or away team wins the second-half indifferently;
X2 - Home team wins the second-half, or it ends in a draw.
HANDICAP
1.7.1 - User must predict which team will win the match, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the advantage is given by numbers written in parentheses: for example, (0:1) indicates that away team has a goal in advantage, while (1:0) indicates that home team has a goal in advantage, and so on. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1(0:1) - Home team wins the match with a difference of 2 or more goals:
HX(0:1) - Home team wins the match with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the match, or it ends in a draw.
H1(0:2) - Home team wins the match with a difference of 3 or more goals:
HX(0:2) - Home team wins the match with an exactly difference of 2 goals;
H2(0:2) - Home team wins the match with an exactly difference of 1 goal, or the away team wins the match, or it ends in a draw;
H1(0:3) - Home team wins the match with a difference of 4 or more goals;
HX(0:3) - Home team wins the match with an exactly difference of 3 goals;
H2(0:3) - Home team wins the match with a difference of 2 or less goals, or the away team wins the match, or it ends in a draw;
H1(1:0) - Home team wins the match, or it ends in a draw;
HX(1:0) - Home team wins the match with an exactly difference of 1 goal;
H2(1:0) - Away team wins the match with a difference of 2 or more goals;
H1(2:0) - Home team wins the match, or the away team wins the match with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the match with an exactly difference of 2 goals;
H2(2:0) - Away team wins the match with a difference of 3 or more goals;
H1(3:0) - Home team wins the match, or the away team wins the match with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the match with an exactly difference of 3 goals;
H2(3:0) - Away team wins the match with a difference of 4 or more goals.
HANDICAP FIRST-HALF
1.7.2 - User must predict which team will win the first-half, knowing exactly the same rules applied for the full-time handicap:
H1(0:1) - Home team wins the first-half with a difference of 2 or more goals:
HX(0:1) - Home team wins the first-half with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the first-half, or it ends in a draw.
H1(0:2) - Home team wins the first-half with a difference of 3 or more goals:
HX(0:2) - Home team wins the first-half with an exactly difference of 2 goals;
H2(0:2) - Home team wins the first-half with an exactly difference of 1 goal, or the away team wins the first-half or it ends in a draw;
H1(0:3) - Home team wins the first-half with a difference of 4 or more goals;
HX(0:3) - Home team wins the first-half with an exactly difference of 3 goals;
H2(0:3) - Home team wins the first-half with a difference of 2 or less goals, or the away team wins the first-half, or it ends in a draw;
H1(1:0) - Home team wins the first-half, or it ends in a draw;
HX(1:0) - Home team wins the first-half with an exactly difference of 1 goal;
H2(1:0) - Away team wins the first-half with a difference of 2 or more goals;
H1(2:0) - Home team wins the first-half, or the away team wins the first-half with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the first-half with an exactly difference of 2 goals;
H2(2:0) - Away team wins the first-half with a difference of 3 or more goals;
H1(3:0) - Home team wins the first-half, or the away team wins the first-half with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the first-half with an exactly difference of 3 goals;
H2(3:0) - Away team wins the first-half with a difference of 4 or more goals.
HANDICAP SECOND-HALF
1.7.3 - User must predict which team will win the second-half, knowing exactly the same rules applied for the full-time handicap:
H1(0:1) - Home team wins the second-half with a difference of 2 or more goals:
HX(0:1) - Home team wins the second-half with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the second-half, or it ends in a draw.
H1(0:2) - Home team wins the second-half with a difference of 3 or more goals:
HX(0:2) - Home team wins the second-half with an exactly difference of 2 goals;
H2(0:2) - Home team wins the second-half with an exactly difference of 1 goal, or the away team wins the second-half or it ends in a draw;
H1(0:3) - Home team wins the second-half with a difference of 4 or more goals;
HX(0:3) - Home team wins the second-half with an exactly difference of 3 goals;
H2(0:3) - Home team wins the second-half with a difference of 2 or less goals, or the away team wins the second-half, or it ends in a draw;
H1(1:0) - Home team wins the second-half, or it ends in a draw;
HX(1:0) - Home team wins the second-half with an exactly difference of 1 goal;
H2(1:0) - Away team wins the second-half with a difference of 2 or more goals;
H1(2:0) - Home team wins the second-half, or the away team wins the second-half with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the second-half with an exactly difference of 2 goals;
H2(2:0) - Away team wins the second-half with a difference of 3 or more goals;
H1(3:0) - Home team wins the second-half, or the away team wins the second-half with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the second-half with an exactly difference of 3 goals;
H2(3:0) - Away team wins the second-half with a difference of 4 or more goals.
UNDER/OVER
1.8.1 - User must predict whether the total amount of goals scored in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the match;
Over (0.5) - 1 or more goals are scored during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER FIRST-HALF
1.8.2 - User must predict whether the total amount of goals scored in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the first-half;
Over (0.5) - 1 or more goals are scored during the first-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER SECOND HALF
1.8.3 - User must predict whether the total amount of goals scored in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the second-half;
Over (0.5) - 1 or more goals are scored during the second-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER HOME TEAM
1.8.4 - User must predict whether the total amount of goals scored only by home team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored by home team during the match;
Over (0.5) - 1 or more goals are scored by home team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER AWAY TEAM
1.8.5 - User must predict whether the total amount of goals scored only by away team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored by away team during the match;
Over (0.5) - 1 or more goals are scored by away team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
DRAW NO BET
1.9.1 - User must predict which team will take the lead in the match; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1 - Home team wins the match;
DNB2 - Away team wins the match.
DRAW NO BET FIRST-HALF 
1.9.2 - User must predict which team will take the lead in the first-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1FH - Home team wins the first-half; 
DNB2FH - Away team wins the first-half.
DRAW NO BET SECOND-HALF
1.9.3 - User must predict which team will take the lead in the second-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1SH - Home team wins the second-half;
DNB2SH - Away team wins the second-half.
HT/FT 1X2
1.10.1 - User must predict which team will win each and every half:
1/1 - Home wins both halves;
X/1 - The first-half ends in a draw, home team wins the match;
2/1 - Away team wins the first-half, home team wins the match;
1/X - Home wins the first-half, but the match ends in a draw;
X/X - The match ends in a draw in both halves;
2/X - Away team wins the first-half, the match ends in a draw;
1/2 - Home team wins the first-half, away team wins the match;
X/2 - The first-half ends in a draw, away team wins the match;
2/2 - Away team wins both halves.
HT/FT (DC)
1.10.2 - User must predict which team will win each and every half, choosing the DC (Double Chance) market in both halves:
1X/1X - Home team wins the first half, or it ends in a draw, and home team also wins the match, or it ends in a draw;
1X/12 - Home team wins the first half, or it ends in a draw, while home or away team wins the match indifferently;
1X/X2 - Home team wins the first half, or it ends in a draw, while the away team wins the match, or it ends in a draw;
12/1X - Home or away team wins the first half indifferently, while home team wins the match, or it ends in a draw;
12/12 - Home or away team wins only the first half, or only the second half, or both halves indifferently;
12/X2 - Home or away team wins the first half indifferently, while away team wins the match, or it ends in a draw;
X2/1X - Away team wins the first half, or it ends in a draw, while home team wins the match, or it ends in a draw;
X2/12 - Away team wins the first half, or it ends in a draw, while home or away team wins the match indifferently;
X2/X2 - Away team wins the first half, or it ends in a draw, and away team also wins the match, or it ends in a draw.
HT/FT 1X2 + DC
1.10.3 - User must predict which team will win each and every half, choosing the 1X2 market for the first-half and the DC (Double Chance) market for the second-half:
1/1X - Home team wins the first-half, and home team wins the match, or it ends in a draw;
1/12 - Home team wins the first-half, while home or away team wins the match indifferently;
1/X2 - Home team wins the first-half, while away team wins the match, or it ends in a draw;
X/1X - The first-half ends in a draw, while home team wins the match, or it ends in a draw;
X/12 - The first-half ends in a draw, while home or away team wins the match indifferently;
X/X2 - The first-half ends in a draw, while away team wins the match, or it ends in a draw;
2/1X - Away team wins the first-half, while home team wins the match, or it ends in a draw;
2/12 - Away team wins the first-half, while home or away team wins the match indifferently;
2/X2 - Away team wins the first-half, and away team wins the match, or it ends in a draw.
HT/FT DC + 1X2
1.10.3 - User must predict which team will win each and every half, choosing the 1X2 market for the second-half and the DC (Double Chance) market for the first-half:
1X/1 - Home team wins the first-half, or it ends in a draw, and home team wins the match;
1X/X - Home team wins the first-half, or it ends in a draw, while the match ends in a draw;
1X/2 - Home team wins the first-half, or it ends in a draw, while away team wins the match;
12/1 - Home or away team wins the first-half indifferently, while home team wins the match;
12/X - Home or away team wins the first-half indifferently, while the match ends in a draw;
12/2 - Home or away team wins the first-half indifferently, while away team wins the match;
X2/1 - Away team wins the first-half, or it ends in a draw, while home team wins the match;
X2/X - Away team wins the first-half, or it ends in a draw, while the match ends in a draw;
X2/2 - Away team wins the first-half, or it ends in a draw, while away team wins the match.
MULTIGOL
1.11.1 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M1-5 - Between 1 & 5 goals;
M1-6 - Between 1 & 6 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M2-5 - Between 2 & 5 goals;
M2-6 - Between 2 & 6 goals;
M3-4 - Between 3 & 4 goals;
M3-5 - Between 3 & 5 goals;
M3-6 - Between 3 & 6 goals;
M4-5 - Between 4 & 5 goals;
M4-6 - Between 4 & 6 goals;
M5-6 - Between 5 & 6 goals;
M7+ - 7 or more goals.
MULTIGOL HOME
1.11.2 - User must predict if the total amount of goals scored by home team in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M3-4 - Between 3 & 4 goals;
MULTIGOL AWAY
1.11.3 - User must predict if the total amount of goals scored by away team in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M3-4 - Between 3 & 4 goals.
MULTIGOL FIRST-HALF
1.11.4 - User must predict if the total amount of goals scored in the first-half belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M2-3 - Between 2 & 3 goals;
MULTIGOL SECOND-HALF
1.11.5 - User must predict if the total amount of goals scored in the second-half belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M2-3 - Between 2 & 3 goals.
MULTIGOL + 1X2
1.11.6 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges and which team will win the match, combining both markets in only one odd:
1& 1-2 - Home team wins the match, total goals scored between 1 & 2;
1& 1-3 - Home team wins the match, total goals scored between 1 & 3;
1& 1-4 - Home team wins the match, total goals scored between 1 & 4;
1& 2-3 - Home team wins the match, total goals scored between 2 & 3;
1& 2-4 - Home team wins the match, total goals scored between 2 & 4;
1& 2-5 - Home team wins the match, total goals scored between 2 & 5;
1& 3-4 - Home team wins the match, total goals scored between 3 & 4;
1& 4-5 - Home team wins the match, total goals scored between 4 & 5;
1& 5-6 - Home team wins the match, total goals scored between 5 & 6;
X& 0-2 - The match ends in a draw, total goals scored between 0 & 2;
X& 2-4 - The match ends in a draw, total goals scored between 2 & 4;
X& 4-6 - The match ends in a draw, total goals scored between 4 & 6;
2& 1-2 - Away team wins the match, total goals scored between 1 & 2;
2& 1-3 - Away team wins the match, total goals scored between 1 & 3;
2& 1-4 - Away team wins the match, total goals scored between 1 & 4;
2& 2-3 - Away team wins the match, total goals scored between 2 & 3;
2& 2-4 - Away team wins the match, total goals scored between 2 & 4;
2& 2-5 - Away team wins the match, total goals scored between 2 & 5;
2& 3-4 - Away team wins the match, total goals scored between 3 & 4;
2& 4-5 - Away team wins the match, total goals scored between 4 & 5;
2& 5-6 - Away team wins the match, total goals scored between 5 & 6.
MULTIGOL + DC
1.11.7 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges and which team will win or draw the match, combining both markets in only one odd:
1X & 1-2 - Home team wins the match, or it ends in a draw, total goals scored between 1 & 2;
12 & 1-2 - Home or away team win the match indifferently, total goals scored between 1 & 2;
X2 & 1-2 - Away team wins the match, or it ends in a draw, total goals scored between 1 & 2;
1X & 2-3 - Home team wins the match, or it ends in a draw, total goals scored between 2 & 3;
12 & 2-3 - Home or away team win the match indifferently, total goals scored between 2 & 3;
X2 & 2-3 - Away team wins the match, or it ends in a draw, total goals scored between 2 & 3;
1X & 3-4 - Home team wins the match, or it ends in a draw, total goals scored between 3 & 4;
12 & 3-4 - Home or away team win the match indifferently, total goals scored between 3 & 4;
X2 & 3-4 - Away team wins the match, or it ends in a draw, total goals scored between 3 & 4.
GG/NG
1.12.1 - User must predict if both teams score at least 1 goal in the match or not.
GG - Both teams score at least 1 goal apiece in the match;
NG - Both teams do not score at all or at least one team does not score in the match.
GG/NG FIRST-HALF
1.12.2 - User must predict if both teams score at least 1 goal in the first-half or not:
GGFT - Both teams score at least 1 goal apiece in the first-half;
NGFT - Both teams do not score at all or at least one team does not score in the first-half.
GG/NG SECOND-HALF
1.12.3 - User must predict if both teams score at least 1 goal in the second-half or not:
GGSH - Both teams score at least 1 goal apiece in the second-half;
NGSH - Both teams do not score at all or at least one team does not score in the second-half.
GG/NG SPECIAL
1.12.4 - User must predict if one or both teams score at least 1 goal in both halves:
GG1H+NG2H - Both teams score at least 1 goal apiece in the first-half, while both teams do not score at all or at least one team does not score in the second-half;
NG1H+GG2H - Both teams do not score at all or at least one team does not score in the first-half, while both teams score at least 1 goal apiece in the second-half;
NG1H+NG2H - Both teams do not score at all or at least one team does not score in both halves;
GG1H+GG2H - Both teams score at least 1 goal apiece in both halves.
GG/NG + UNDER/OVER [X]
1.12.5 - User must predict if both teams score at least 1 goal in the match or not, and whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, combining both markets in only one odd:
GG & Un [2.5] - Both teams score at least 1 goal apiece in the match, and exactly 2 goals are scored during the match;
GG & Ov [2.5] - Both teams score at least 1 goal apiece in the match, and more than 2 goals are scored during the match;
NG & Un [2.5] - Both teams do not score at all or at least one team does not score in the match, and not more than 2 goals are scored during the match;
NG & Ov [2.5] - Both teams do not score at all or at least one team does not score in the match, and more than 2 goals are scored during the match.
GG/NG + ODD/EVEN
1.12.6 - User must predict if both teams score at least 1 goal apiece in the match or not, and if the toal amount of the goal scored will be an odd number or an even number, combining both markets in only one odd:
GG & Even - Both teams score at least 1 goal apiece in the match, the final result is an even number;
GG & Odd - Both teams score at least 1 goal apiece in the match, the final result is an odd number;
NG & Even - Both teams do not score at all or at least one team does not score in the match, the final result is an even number;
NG & Odd - Both teams do not score at all or at least one team does not score in the match, the final result is an odd number.
1X2 + UNDER/OVER [X]
1.13.1 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1&Ov[X] - Home team wins the match, and more than [X] must be scored during the entire match;
X&Ov[X] - The match ends in a draw, and more than [X] must be scored during the entire match;
2&Ov[X] - Away team wins the match, and more than [X] must be scored during the entire match;
1&Un[X] - Home team wins the match, and less than [X] must be scored during the entire match;
X&Un[X] - The match ends in a draw, and less than [X] must be scored during the entire match;
2&Un[X] - Away team wins the match, and less than [X] must be scored during the entire match.
1X2 + GG/NG
1.13.2 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1&GG - Home team wins the match, both teams score at least 1 goal apiece in the match;
X&GG - The match ends in a draw, both teams score at least 1 goal apiece in the match;
2&GG - Away team wins the match, both teams score at least 1 goal apiece in the match;
1&NG - Home team wins the match, away team does not score at all;
X&NG - The match ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the match, home team does not score at all.
1X2 + ODD/EVEN
1.13.3 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if the total amount of goals scored will be an odd number or an even number:
1&Even - Home team wins the match, the final result is an even number;
X&Even - The match ends in a draw, the final result is an even number;
2&Even - Away team wins the match, the final result is an even number;
1&Odd - Home team wins the match, the final result is an odd number;
X&Odd - The match ends in a draw, the final result is an odd number;
2&Odd - Away team wins the match, the final result is an odd number;
DOUBLE CHANCE + GG/NG
1.14.1 - User must predict which team will win or draw the match, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1X&GG - Home team wins, or the match ends in a draw, and both teams score at least 1 goal apiece during the match;
12&GG - Home or away team wins the match indifferently, and both teams score at least 1 goal apiece during the match;
X2&GG - Away team wins, or the match ends in a draw, and both teams score at least 1 goal apiece during the match;
1X&NG - Home team wins, or the match ends in a draw, and both teams do not score at all or at least one team does not score in the match;
12&NG - Home team or away team wins the match indifferently, and at least one team does not score in the match;
X2&NG - Away team wins, or the match ends in a draw, and both teams do not score at all or at least one team does not score in the match.
DOUBLE CHANCE + UNDER/OVER [X]
1.14.2 - User must predict which team will win or draw the match, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses;
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the entire match;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the entire match;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the entire match;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the entire match;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the entire match;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the entire match;
1X2 FIRST-HALF + U/O 1.5 FIRST-HALF
1.15.1 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
1 1H&+1.5 1H - Home team wins the first-half, and 2 or more goals are scored during the first-half;
X 1H&+1.5 1H - The first-half ends in a draw, and 2 or more goals are scored during the first-half;
2 1H&+1.5 1H - Away team wins the first-half, and 2 or more goals are scored during the first-half;
1 1H&-1.5 1H - Home team wins the first-half, and 2 or less goals are scored during the first-half;
X 1H&-1.5 1H - The first-half ends in a draw, and 2 or less goals are scored during the first-half;
2 1H&-1.5 1H - Away team wins the first-half, and 2 or less goals are scored during the first-half;
1X2 FIRST-HALF + GG/NG FIRST-HALF
1.15.2 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1 1H&GG 1H - Home team wins the first-half, both teams score at least 1 goal apiece in the first-half;
X 1H&GG 1H - The first-half ends in a draw, both teams score at least 1 goal apiece in the first-half;
2 1H&GG 1H - Away team wins the first-half, both teams score at least 1 goal apiece in the first-half;
1 1H&NG 1H - Home team wins the first-half, away team does not score at all in the first-half;
X 1H&NG 1H - The first-half ends in a draw, both teams do not score at all in the first-half, the result is 0-0;
2 1H&NG 1H - Away team wins the first-half, home team does not score at all in the first-half.
DOUBLE CHANCE FIRST-HALF + GG/NG FIRST-HALF
1.15.3 - User must predict which team will win or draw the first-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1X 1H&GG 1H - Home team wins the first-half, or it ends in a draw, and both teams score at least 1 goal apiece in the first-half;
12 1H&GG 1H - Home or away team wins the first-half indifferently, and both teams score at least 1 goal apiece in the first-half;
X2 1H&GG 1H - Away team wins the first-half, or it ends in a draw, and both teams score at least 1 goal apiece in the first-half;
1X 1H&NG 1H - Home team wins the first-half, or it ends in a draw, and both teams do not score at all or at least one team does not score in the first-half;
12 1H&NG 1H - Home or away team wins the first-half indifferently, and at least one team does not score in the first-half;
X2 1H&NG 1H - Draw or Away team wins first half and one or both teams not to score during the first half.
DOUBLE CHANCE FIRST HALF + UNDER/OVER [X]
1.15.4 - User must predict which team will win or draw the first-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the first-half;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the first-half;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the first-half;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the first-half;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the first-half;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the first-half;
1X2 SECOND-HALF + U/O 1.5 SECOND-HALF
1.16.1 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
1 2H&+1.5 2H - Home team wins the second-half, and 2 or more goals are scored during the second-half;
X 2H&+1.5 2H - The second-half ends in a draw, and 2 or more goals are scored during the second-half;
2 2H&+1.5 2H - Away team wins the second-half, and 2 or more goals are scored during the second-half;
1 2H&-1.5 2H - Home team wins the second-half, and 2 or less goals are scored during the second-half;
X 2H&-1.5 2H - The second-half ends in a draw, and 2 or less goals are scored during the second-half;
2 2H&-1.5 2H - Away team wins the second-half, and 2 or less goals are scored during the second-half;
1X2 SECOND-HALF + GG/NG SECOND-HALF
1.16.2 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1 2H&GG 2H - Home team wins the second-half, both teams score at least 1 goal apiece in the second-half;
X 2H&GG 2H - The second-half ends in a draw, both teams score at least 1 goal apiece in the second-half;
2 2H&GG 2H - Away team wins the second-half, both teams score at least 1 goal apiece in the second-half;
1 2H&NG 2H - Home team wins the second-half, away team does not score at all in the second-half;
X 2H&NG 2H - The second-half ends in a draw, both teams do not score at all in the second-half, the result is 0-0;
2 2H&NG 2H - Away team wins the second-half, home team does not score at all in the second-half.
DOUBLE CHANCE SECOND-HALF + GG/NG SECOND-HALF
1.16.3 - User must predict which team will win or draw the second-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1X 2H&GG 2H - Home team wins the second-half, or it ends in a draw, and both teams score at least 1 goal apiece in the second-half;
12 2H&GG 2H - Home or away team wins the second-half indifferently, and both teams score at least 1 goal apiece in the second-half;
X2 2H&GG 2H - Away team wins the second-half, or it ends in a draw, and both teams score at least 1 goal apiece in the second-half;
1X 2H&NG 2H - Home team wins the second-half, or it ends in a draw, and both teams do not score at all or at least one team does not score in the second-half;
12 2H&NG 2H - Home or away team wins the second-half indifferently, and at least one team does not score in the second-half;
X2 2H&NG 2H - Draw or Away team wins first half and one or both teams not to score during the first half.
DOUBLE CHANCE SECOND-HALF + UNDER/OVER 1.5 SECOND-HALF
1.16.4 - User must predict which team will win or draw the second-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the second-half;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the second-half;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the second-half;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the second-half;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the second-half;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the second-half;
1X2 + UN/OV 1.5 + GG/NG
1.17.1 - User must predict which team will win the match, in a combo-way with other two different odds, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, and if both teams score at least 1 goal apiece in the match or not:
1&O1.5&GG - Home team wins the match, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
1&O1.5&NG - Home team wins the match, 2 or more goals must be scored during the match, and away team does not score at all during the match;
1&U1.5&NG - Home team wins the match, less than 2 goals must be scored during the match, and away team does not score at all during the match;
2&O1.5&GG - Away team wins the match, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
2&O1.5&NG - Away team wins the match, 2 or more goals must be scored during the match, and home team does not score at all during the match;
2&U1.5&NG - Away team wins the match, less than 2 goals must be scored during the match, and home team does not score at all during the match;
X&O1.5&GG - The match ends in a draw, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
X&U1.5&NG - The match ends in a draw; since less than 2 goals must be scored during the match, than both teams do not score at all in the match because the result is 0-0;
1X2 + UN/OV 2.5 + GG/NG
1.17.2 - User must predict which team will win the match, in a combo-way with other two different odds, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, and if both teams score at least 1 goal apiece in the match or not:
1&O2.5&GG - Home team wins the match, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
1&O2.5&NG - Home team wins the match, 3 or more goals must be scored during the match, and away team does not score at all during the match;
1&U2.5&NG - Home team wins the match, less than 3 goals must be scored during the match, and away team does not score at all during the match;
2&O2.5&GG - Away team wins the match, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
2&O2.5&NG - Away team wins the match, 3 or more goals must be scored during the match, and home team does not score at all during the match;
2&U2.5&NG - Away team wins the match, less than 3 goals must be scored during the match, and home team does not score at all during the match;
X&O2.5&GG - The match ends in a draw, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
X&U2.5&NG - The match ends in a draw; since less than 3 goals must be scored during the match, and both teams do not score at all or at least one team does not score in the match, than both teams do not score at all in the match because the result is 0-0;
TRI COMBO SPECIAL (1X2 HT + 1X2 FT + UN/OV [X])
1.17.3 - User must predict which team will win each and every half, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1/1 & O1.5 - Home team wins both halves, and 2 or more goals are scored during the match;
1/1 & O2.5 - Home team wins both halves, and 3 or more goals are scored during the match;
1/1 & O3.5 - Home team wins both halves, and 4 or more goals are scored during the match;
2/2 & O1.5 - Away team wins both halves, and 2 or more goals are scored during the match;
2/2 & O2.5 - Away team wins both halves, and 3 or more goals are scored during the match;
2/2 & O3.5 - Away team wins both halves, and 4 or more goals are scored during the match;
CHANCE MIX
1.18.1 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 or O2.5 - Home team wins the match OR 3, or more goals, are scored during the match;
X or O2.5 - The match ends in a draw OR 3, or more goals, are scored during the match;
2 or O2.5 - Away team wins the match OR 3, or more goals, are scored during the match;
1 or U2.5 - Home team wins the match, OR 2 or less goals are scored during the match;
X or U2.5 - The match ends in a draw, OR 2 or less goals are scored during the match;
2 or U2.5 - Away team wins the match, OR 2 or less goals are scored during the match;
1 or GG - Home team wins the match, OR both teams score at least 1 goal apiece during the match;
X or GG - The match ends in a draw OR both teams score at least 1 goal apiece during the match;
2 or GG - Away team wins the match, OR both teams score at least 1 goal apiece during the match;
1 or NG - Home team wins the match, OR both teams do not score at all or at least one team does not score in the match;
X or NG - The match ends in a draw, OR both teams do not score at all or at least one team does not score in the match;
2 or NG - Away team wins the match, OR both teams do not score at all or at least one team does not score in the match;
GG or O2.5 - Both teams score at least 1 goal apiece during the match OR 3, or more goals, are scored during the match;
GG or U2.5 - Both teams score at least 1 goal apiece during the match, OR 2 or less goals are scored during the match;
NG or O2.5 - Both teams do not score at all or at least one team does not score in the match OR 3, or more goals, are scored during the match;
NG or U2.5 - Both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match.
CHANCE MIX FIRST-HALF
1.18.2 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the first-half; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 or O2.5 (HT) - Home team wins the first-half OR 3, or more goals, are scored during the first-half;
X or O2.5 (HT) - The first-half ends in a draw OR 3, or more goals, are scored during the first-half;
2 or O2.5 (HT) - Away team wins the first-half OR 3, or more goals, are scored during the first-half;
1 or U2.5 (HT) - Home team wins the first-half, OR 2 or less goals are scored during the first-half;
X or U2.5 (HT) - The first-half ends in a draw, OR 2 or less goals are scored during the first-half;
2 or U2.5 (HT) - Away team wins the first-half, OR 2 or less goals are scored during the first-half;
1 or GG (HT) - Home team wins the first-half, OR both teams score at least 1 goal apiece during the first-half;
X or GG (HT) - The first-half ends in a draw OR both teams score at least 1 goal apiece during the first-half;
2 or GG (HT) - Away team wins the first-half, OR both teams score at least 1 goal apiece during the first-half;
1 or NG (HT) - Home team wins the first-half, OR both teams do not score at all or at least one team does not score in the first-half;
X or NG (HT) - The first-half ends in a draw, OR both teams do not score at all or at least one team does not score in the first-half;
2 or NG (HT) - Away team wins the first-half, OR both teams do not score at all or at least one team does not score in the first-half;
GG or O2.5 (HT) - Both teams score at least 1 goal apiece during the first-half OR 3, or more goals, are scored during the first-half;
GG or U2.5 (HT) - Both teams score at least 1 goal apiece during the first-half, OR 2 goals or less are scored during the first-half;
NG or O2.5 (HT) - Both teams do not score at all or at least one team does not score in the first-half OR 3, or more goals, are scored during the first-half;
NG or U2.5 (HT) - Both teams do not score at all or at least one team does not score in the first-half, OR 2 or less goals are scored during the first-half.
CHANCE MIX 45 or 90
1.18.3 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 1H or 1 - Home team wins the first-half OR home team wins the match;
1 1H or X - Home team wins the first-half OR the match ends in a draw;
1 1H or 2 - Home team wins the first-half OR away team wins the match;
X 1H or 1 - The first-half ends in a draw OR home team wins the match;
X 1H or X - The first-half ends in a draw OR the match ends in a draw;
X 1H or 2 - The first-half ends in a draw OR away team wins the match;
2 1H or 1 - Away team wins the first-half OR home team wins the match;
2 1H or X - Away team wins the first-half OR the match ends in a draw;
2 1H or 2 - Away team wins the first-half OR away team wins the match.
CHANCE MIX 3
1.18.4 - User must predict one or two or three different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict all the outcomes correctly, the bet will be set as winning:
1 or NG or U2.5 - Home team wins the match, OR both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match;
2 or NG or U2.5 - Away team wins the match, OR both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match;
1 or GG or O2.5 - Home team wins the match, OR both teams score at least 1 goal apiece during the match, OR 3 or more goals are scored during the match;
2 or GG or O2.5 - Away team wins the match, OR both teams score at least 1 goal apiece during the match, OR 3 or more goals are scored during the match;
1 or X or O1.5 - Home team wins the match, OR it ends in a draw, OR 2 or more goals are scored during the match;
X or 2 or O1.5 - The match ends in a draw, OR away team wins it, OR 2 or more goals are scored during the match;
1 or X or O2.5 - Home team wins the match, OR it ends in a draw, OR 3 or more goals scored during the match;
1 or 2 or O2.5 - Home team wins the match, OR away team wins it, OR 3 or more goals scored during the match;
X or 2 or O2.5 - The match ends in a draw, OR away team wins it, OR 3 or more goals are scored during the match;
1 or X or U2.5 - Home team wins the match, OR it ends in a draw, OR 2 or less goals scored during the match;
X or 2 or U2.5 - The match ends in a draw, OR away team wins it, OR 2 or less goals are scored during the match;
1 or X or O3.5 - Home team wins the match, OR it ends in a draw, OR 4 or more goals scored during the match;
X or 2 or O3.5 - The match ends in a draw, OR away team wins it, OR 4 or more goals are scored during the match;
1 or X or GG - Home team wins the match, OR it ends in a draw, OR both teams score 1 goal apiece during the match;
X or 2 or GG - The match ends in a draw, OR away team wins it, OR both teams score 1 goal apiece during the match;
1 or X or NG - Home team wins the match, OR it ends in a draw, OR both teams do not score at all or at least one team does not score in the match;
1 or 2 or NG - Home team wins the match, OR away team wins it, OR both teams do not score at all or at least one team does not score in the match;
X or 2 or NG - The match ends in a draw, OR away team wins it, OR both teams do not score at all or at least one team does not score in the match;
KICK-OFF
1.19.1 - User must predict which team starts the play at the beginning of the match:
KO1 - Kick-off performed by home team;
KO2 - Kick-off performed by away team.
FIRST GOAL
1.19.2 - User must predict which team scores the first goal of the match:
1 - Home team scores the first goal of the match;
0-0 - The match ends with the result of 0-0;
2 - Away team scores the first goal of the match.
FIRST GOAL FIRST-HALF
1.19.3 - User must predict which team scores the first goal of the first-half:
1 - Home team scores the first goal of the first-half;
0-0 - The first-half ends with the result of 0-0;
2 - Away team scores the first goal of the first-half.
FIRST GOAL SECOND-HALF
1.19.4 - User must predict which team scores the first goal of the second-half:
1 - Home team scores the first goal of the second-half;
0-0 - The second-half ends with the result of 0-0;
2 - Away team scores the first goal of the second-half.
LAST GOAL
1.19.5 - User must predict which team scores the last goal of the match:
1 - Home team scores the last goal of the match;
0-0 - The match ends with the result of 0-0;
2 - Away team scores the last goal of the match.
GOAL 45/90
1.19.6 - User must predict the total amount of goals scored during the first-half and the total amount of goals scored during the second-half:
1+ 1H&1+ 2H - 1 or more goals are scored during the first-half and 1 or more goals are scored during the second-half;
1+ 1H&2+ 2H - 1 or more goals are scored during the first-half and 2 or more goals are scored during the second-half;
1+ 1H&3+ 2H - 1 or more goals are scored during the first-half and 3 or more goals are scored during the second-half;
2+ 1H&1+ 2H - 2 or more goals are scored during the first-half and 1 or more goals are scored during the second-half;
2+ 1H&2+ 2H - 2 or more goals are scored during the first-half and 2 or more goals are scored during the second-half;
1- 1H&1- 2H - 1 or less goals are scored during the first-half and 1 or less goals are scored during the second-half;
1- 1H&2- 2H - 1 or less goals are scored during the first-half and 2 or less goals are scored during the second-half;
2- 1H&1- 2H - 2 or less goals are scored during the first-half and 1 or less goals are scored during the second-half;
2- 1H&2- 2H - 2 or less goals are scored during the first-half and 2 or less goals are scored during the second-half;
TIME OF FIRST GOAL (15 Min)
1.19.7 - User must predict the time range in which the first goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 15:00 - The first goal is scored between the minutes indicated;
15:01 - 30:00 - The first goal is scored between the minutes indicated;
30:01 - HT - The first goal is scored between the minutes indicated;
45:01 - 60:00 - The first goal is scored between the minutes indicated;
60:01 - 75:00 - The first goal is scored between the minutes indicated;
75:01 - FT - The first goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
TIME OF FIRST GOAL (10 Min)
1.19.8 - User must predict the time range in which the first goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 10:00 - The first goal is scored between the minutes indicated;
10:01 - 20:00 - The first goal is scored between the minutes indicated;
20:01 - 30:00 - The first goal is scored between the minutes indicated;
30:01 - 40:00 - The first goal is scored between the minutes indicated;
40:01 - 50:00 - The first goal is scored between the minutes indicated;
50:01 - 60:00 - The first goal is scored between the minutes indicated;
60:01 - 70:00 - The first goal is scored between the minutes indicated;
70:01 - 80:00 - The first goal is scored between the minutes indicated;
80:01 - FT - The first goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
1X2 + FIRST GOAL
1.29.9 - User must predict which team will win the match, in a combo-way with which team will score the first goal:
1&FG1 - Home team wins the match and it scores the first goal;
X&FG1 - The match ends in a draw and home team scores the first goal;
2&FG1 - Away team wins the match and home team scores the first goal;
1&FG2 - Home team wins the match and away team scores the first goal;
X&FG2 - The match ends in a draw and away team scores the first goal;
2&FG2 - Away team wins the match and it scores the first goal;
0-0 - The match ends with the final result of 0-0.
HALF WITH MOST GOALS
1.19.10 - User must predict in which half will be scored the biggest number of goals:
1⁰ Half - The biggest number of goals will be scored during the first-half;
Draw - Both halves will have the same amount of goals;
2⁰ Half - The biggest number of goals will be scored during the second-half;
HALF WITH MOST GOALS (HOME TEAM)
1.19.11 - User must predict in which half the home team will score the biggest number of goals:
1⁰ Half - Home team will score its biggest number of goal during the first-half;
Draw - Both halves will have the same amount of goals scored by home team;
2⁰ Half - Home team will score its biggest number of goal during the second-half.
HALF WITH MOST GOALS (AWAY TEAM)
1.19.12 - User must predict in which half the away team will score the biggest number og goals:
1⁰ Half - Away team will score its biggest number of goal during the first-half;
Draw - Both halves will have the same amount of goals scored by away team;
2⁰ Half - Away team will score its biggest number of goal during the second-half.
CORRECT SCORE
1.20.1 - User must predict the correct final result of the match, choosing among offered options.
CORRECT SCORE FIRST-HALF
1.20.2 - User must predict the correct final result of the first-half, choosing among offered options.
CORRECT SCORE SECOND-HALF
1.20.3 - User must predict the correct final result of the second-half, choosing among offered options.
CORRECT SCORE HT/FT
1.20.4 - User must predict the correct final result of the first-half in a combo-way with the correct final result of the match, choosing among offered options.
TO SCORE YES/NO
1.21.1 - User must predict if the selected team will score at least 1 goal during the match:
1Yes - Home team scores at least one goal during the match;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the match;
2No - Away team will not score any goal at all.
TO SCORE FIRST-HALF
1.21.2 - User must predict if the selected team will score at least 1 goal during the first-half:
1Yes - Home team scores at least one goal during the first-half;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the first-half;
2No - Away team will not score any goal at all.
TO SCORE SECOND HALF
1.21.3 - User must predict if the selected team will score at least 1 goal during the second-half:
1Yes - Home team scores at least one goal during the second-half;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the second-half;
2No - Away team will not score any goal at all.
ODD/EVEN
1.22.1 - User must predict if the total amount of goals scored during the match will be an odd number or an even number:
Odd - The total amount of goals scored during the match will be an odd number;
Even - The total amount of goals scored during the match will be an even number.
ODD/EVEN FIRST-HALF
1.22.2 - User must predict if the total amount of goals scored during the first-half will be an odd number or an even number:
Odd - The total amount of goals scored during the first-half will be an odd number;
Even - The total amount of goals scored during the first-half will be an even number.
ODD/EVEN SECOND-HALF
1.22.3 - User must predict if the total amount of goals scored during the second-half will be an odd number or an even number:
Odd - The total amount of goals scored during the second-half will be an odd number;
Even - The total amount of goals scored during the second-half will be an even number.
ODD/EVEN HOME
1.22.4 - User must predict if the total amount of goals scored by home team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by home team during the match will be an odd number;
Even - The total amount of goals scored by home team during the match will be an even number.
ODD/EVEN AWAY
1.22.5 - User must predict if the total amount of goals scored by away team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by away team during the match will be an odd number;
Even - The total amount of goals scored by away team during the match will be an even number.
HOME WINS TO ZERO
1.23.1 - User must predict if home team will win the match without being subjected to any goals by away team:
Yes - Home team will win the match, away team will not score any goal at all;
No - Home team will win the match, away team will score at least one goal.
AWAY WINS TO ZERO
1.23.2 - User must predict if away team will win the match without being subjected to any goals by home team:
Yes - Away team will win the match, home team will not score any goal at all;
No - Away team will win the match, home team will score at least one goal.
HOME WINS BOTH HALVES
1.23.3 - User must predict if home team will take the lead over away team in each and every halves:
Yes - Home team wins both halves during the match;
No - Home team does not win both halves during the match.
AWAY WINS BOTH HALVES
1.23.4 - User must predict if away team will take the lead over home team in each and every halves:
Yes - Away team wins both halves during the match;
No - Away team does not win both halves during the match.
HOME WINS AT LEAST ONE HALF
1.23.5 - User must predict if home team will take the lead over away team at least in one half during the match:
Yes - Home team wins at least one half during the match;
No - Home team loses both halves.
AWAY WINS AT LEAST ONE HALF
1.23.6 - User must predict if away team will take the lead over home team at least in one half during the match:
Yes - Away team wins at least one half during the match;
No - Away team loses both halves.
HOME OR AWAY WINS BOTH HALVES
1.23.7 - User must predict if home or away team will take lead over the other one in both halves indifferently:
Yes - Home team or away team wins both halves indifferently;
No - Home team or away team does not win both halves indifferently.
HOME TO SCORE IN BOTH HALVES
1.23.8 - User must predict if home team will score at least one goal in both halves:
Yes - Home team scores at least one goal in both halves;
No - Home team does not score at least one goal in both halves.
AWAY TO SCORE IN BOTH HALVES
1.23.9 - User must predict if away team will score at least one goal in both halves:
Yes - Away team scores at least one goal in both halves;
No - Away team does not score at least one goal in both halves.
CLEAN SHEET HOME
1.23.10 - User must predict if home team will be able to prevent away team from scoring any goal during the entire match:
Yes - Home team prevents away team from scoring during the match; 
No - Away team scores at least one goal during the match.
CLEAN SHEET AWAY
1.23.11 - User must predict if away team will be able to prevent home team from scoring any goal during the entire match:
Yes - Away team prevents home team from scoring during the match; 
No - Home team scores at least one goal during the match.
CLEAN SHEET HOME FIRST-HALF
1.23.12 - User must predict if home team will be able to prevent away team from scoring any goal during the first-half:
Yes - Home team prevents away team from scoring during the first-half; 
No - Away team scores at least one goal during the first-half.
CLEAN SHEET AWAY FIRST-HALF
1.23.13 - User must predict if away team will be able to prevent home team from scoring any goal during the first-half:
Yes - Away team prevents home team from scoring during the first-half; 
No - Home team scores at least one goal during the first-half.
CLEAN SHEET HOME SECOND-HALF
1.23.14 - User must predict if home team will be able to prevent away team from scoring any goal during the second-half:
Yes - Home team prevents away team from scoring during the second-half; 
No - Away team scores at least one goal during the second-half.
CLEAN SHEET AWAY SECOND-HALF
1.23.15 - User must predict if away team will be able to prevent home team from scoring any goal during the second-half:
Yes - Away team prevents home team from scoring during the second-half; 
No - Home team scores at least one goal during the second-half.
TOTAL MATCH GOALS 
1.24.1 - User must predict the correct total number of goals scored during the match:
0 - No goals are scored during the match;
1 - 1 goal is scored by either team during the match;
2 - 2 goals are scored by either team during the match;
3 - 3 goals are scored by either team during the match;
4 - 4 goals are scored by either team during the match;
5+ - 5 or more goals are scored by either team during the match.
TOTAL GOALS FIRST-HALF
1.24.2 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored during the first-half;
1 - 1 goal is scored by either team during the first-half;
2+ - 2 or more goals are scored by either team during the first-half.
TOTAL GOALS SECOND-HALF
1.24.3 - User must predict the correct total number of goals scored during the second-half:
0 - No goals are scored during the second-half;
1 - 1 goal is scored by either team during the second-half;
2+ - 2 or more goals are scored by either team during the second-half.
TOTAL GOALS HOME
1.24.4 - User must predict the correct total number of goals scored only by home team during the match:
0 - No goals are scored by home team during the match;
1 - 1 goal is scored by home team during the match;
2 - 2 goals are scored by home team during the match;
3+ - 3 or more goals are scored by home team during the match;
TOTAL GOALS AWAY
1.24.5 - User must predict the correct total number of goals scored only by away team during the match:
0 - No goals are scored by away team during the match;
1 - 1 goal is scored by away team during the match;
2 - 2 goals are scored by away team during the match;
3+ - 3 or more goals are scored by away team during the match;
FIRST CORNER
1.25.1 - User must predict which team will be granted the first corner of the match:
1 - First corner of the match goes to home team; 
2 - First corner of the match goes to away team.
FIRST CORNER FIRST-HALF
1.25.2 - User must predict which team will be granted the first corner in the first-half:
1 - First corner in the first-half goes to home team; 
2 - First corner in the first-half goes to away team.
FIRST CORNER SECOND-HALF
1.25.3 - User must predict which team will be granted the first corner in the second-half:
1 - First corner in the second-half goes to home team; 
2 - First corner in the second-half goes to away team.
CORNER UNDER/OVER [X]
1.25.4 - User must predict if the total number of corners during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER FIRST-HALF [X]
1.25.5 - User must predict if the total number of corners during the first-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the first-half is lower than [X];
Over [X] - The total number of corners during the first-half is higher than [X].
CORNER UNDER/OVER SECOND-HALF [X]
1.25.6 - User must predict if the total number of corners during the second-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the second-half is lower than [X];
Over [X] - The total number of corners during the second-half is higher than [X].
TOTAL CORNERS
1.25.7 - User must predict the total amount of corners assigned during the match, choosing among offered options:
0-8 - Total corners assigned during the match;
9-11 - Total corners assigned during the match; 
12+ - Total corners assigned during the match.
TOTAL CORNERS FIRST-HALF
1.25.8 - User must predict the total amount of corners assigned during the first-half, choosing among offered options:
0-4 - Total corners assigned during the first-half;
5-6 - Total corners assigned during the first-half;
7+ - Total corners assigned during the first-half.
TOTAL CORNERS SECOND-HALF
1.25.9 - User must predict the total amount of corners assigned during the second-half, choosing among offered options:
0-4 - Total corners assigned during the second-half;
5-6 - Total corners assigned during the second-half;
7+ - Total corners assigned during the second-half.
TOTAL CORNERS HOME
1.25.10 - User must predict the total amount of corners granted to home team during the match, choosing among offered options:
0-2 - Total corners granted to home team during the match;
3-4 - Total corners granted to home team during the match;
5-6 - Total corners granted to home team during the match;
7+ - Total corners granted to home team during the match.
TOTAL CORNERS AWAY
1.25.11 - User must predict the total amount of corners granted to away team during the match, choosing among offered options:
0-2 - Total corners granted to away team during the match;
3-4 - Total corners granted to away team during the match;
5-6 - Total corners granted to away team during the match;
7+ - Total corners granted to away team during the match.
CORNER HANDICAP
1.25.12 - User must predict which team will be granted the biggest number of corners during the match, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the match after handicap is applied;
2 - Away team wins the match after handicap is applied.
CORNER HANDICAP FIRST-HALF
1.25.13 - User must predict which team will be granted the biggest number of corners during the first-half, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the first-half after handicap is applied;
2 - Away team wins the first-half after handicap is applied.
CORNER HANDICAP FIRST-HALF
1.25.14 - User must predict which team will be granted the biggest number of corners during the second-half, after the handicap value shown is added properly (the sames rule for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the second-half after handicap is applied;
2 - Away team wins the second-half after handicap is applied.
CORNER EVEN/ODD
1.25.15 - User must predict if the total number of corners assigned during the match will be an odd number or an even number:
Odd - The number of corners assigned during the match is an odd number;
Even - The number of corners assigned during the match is an even number.
CARDS
1.25.16 - This market is notably referred to cards issuing by the referee during the match; each and every single card has its own point, as explained below, and the final score will be made by adding every point for each card issued. In order to do so, every card issued and assigned to anyone who is not standing on the field itself (for example, on bleachers), such as coaches, sport managers or reserves, will not be taken in consideration in this market.
Yellow Card = 1
Red Card = 2
Yellow Card + Yellow Card = Red Card = 3
Yellow Card + Red Card = 3
(Maximum card count per player is 3).
FIRST CARD
1.26.1 - User must predict which team the first card will be assigned to, during the match:
1 - First card issued in disadvantage of one home team player;
2 - First card issued in disadvantage of one away team player.
FIRST CARD FIRST-HALF
1.26.2 - User must predict which team the first card will be assigned to, during the first-half:
1 - First card issued in disadvantage of one home team player;
2 - First card issued in disadvantage of one away team player.
RED CARD
1.26.3 - User must predict if one red card will be issued and assigned during the match:
Yes - At least one player receives a red card during the match;
No - No player receives a red card during the match.
UNDER/OVER [X] CARDS
1.26.4 - User must predict if the total amount of cards issued and assigned during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
UNDER/OVER [X] CARDS FIRST-HALF
1.26.5 - User must predict if the total amount of cards issued and assigned during the first-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the first-half is lower than [X];
Over [X] - The total number of cards issued during the first-half is higher than [X].
TOTAL CARDS HOME TEAM
1.26.6 - User must predict the total amount of cards issued and assigned to home team during the match, choosing among offered options: 
0-1 - From zero to one card issued and assigned to home team during the match; 
2 - Two cards card issued and assigned to home team during the match; 
3 - Three cards card issued and assigned to home team during the match;
4 - Four cards card issued and assigned to home team during the match;
5+ - Five or more cards card issued and assigned to home team during the match.
TOTAL CARDS AWAY TEAM
1.26.7 - User must predict the total amount of cards issued and assigned to away team during the match, choosing among offered options: 
0-1 - From zero to one card issued and assigned to away team during the match; 
2 - Two cards card issued and assigned to away team during the match; 
3 - Three cards card issued and assigned to away team during the match;
4 - Four cards card issued and assigned to away team during the match;
5+ - Five or more cards card issued and assigned to away team during the match.
TOTAL CARDS
1.26.8 - User must predict the total amount of cards issued and assigned to both teams during the match, choosing among offered options:
0-2 - From zero to two card issued and assigned to both teams during the match;
3-4 - From three to four card issued and assigned to both teams during the match;
5-6 - From five to six card issued and assigned to both teams during the match;
7+ - Seven or more cards issued and assigned to both teams during the match;
1° GOAL METHOD
1.27.1 - Users must predict which way the first goal of the match will be scored:
Free kick - This goal must be scored directly from a free kick (this rule also applies in case of goals scored directly from a corner kick);
Penalty - This goal must be scored directly from penalty and only by the penalty taker (any goals scored after goal-keeper savings or second ball contact by penalty taker are not included);
Own Goal - This goal must be scored only as an own goal;
Head shot - This goal must be scored with a final touch of a head shot (any kind of other deflections are not included);
Shot - This rule applies to every other goal kinds not mentioned or included before;
No Goal - No goals are at all scored during the match;
PENALIES YES/NO
1.27.2 - User must predict if a penalty will be granted during the match:
Yes - At least one penalty is granted during the match;
No - No penalties are granted during the match.
WINNING MARGIN
1.27.3 - User must predict the exact number of goals that will lead one team to victory:
Home 3+ - Home team wins the match with 3 or more goals of advantage;
Home 2 - Home team wins the match 2 goals of advantage;
Home 1 - Home team wins the match 1 goal of advantage;
X - The match ends in a draw;
Away 1 - away team wins the match 1 goal of advantage;
Away 2 - away team wins the match 2 goals of advantage;
Away 3+ - away team wins the match with 3 or more goals of advantage.
1X2 tirs cadrés
Le pari consiste à prédire quelle équipe aura le plus grand nombre de tirs cadrés à la fin du match, prolongations incluses.

Un tir cadré est défini comme toute tentative de but qui :
a) va dans le filet quelle que soit son intention - uniquement pour les buts.
b) il s'agit d'une tentative claire de marquer qui aurait été dans le but si elle n'avait pas été stoppée par le gardien de but ou arrêtée par un joueur qui est le dernier joueur, le gardien de but n'ayant aucune chance d'empêcher le but (dernière ligne de blocage) .
Les tirs qui touchent directement le cadre du but (poteaux et barres transversales) ne sont pas comptés comme tirs cadrés à moins que le ballon n'entre et ne soit accordé comme but.
Les tirs bloqués par un autre joueur, qui n'est pas le dernier homme, ne sont pas comptés comme tirs cadrés.
Un tir cadré signifie une conclusion dirigée "à l'intérieur" du but adverse.
1x2 tirs au total
Le pari consiste à prédire quelle équipe réalisera le plus de tirs à la fin du match, prolongations comprises.

Par total de tirs, nous entendons tous les tirs dirigés vers le but adverse, qu'ils soient « à l'intérieur » de la cible, « à l'extérieur » de la cible ou qu'ils touchent les poteaux.
Plus/Moins de X tirs cadrés, domicile, extérieur
Le pari consiste à prédire si plus ou moins de tirs cadrés seront tirés selon la marge indiquée à la fin du match, prolongations éventuelles comprises.

Un tir cadré est défini comme toute tentative de but qui :
a) va dans le filet quelle que soit son intention - uniquement pour les buts.
b) il s'agit d'une tentative claire de marquer qui aurait été dans le but si elle n'avait pas été stoppée par le gardien de but ou arrêtée par un joueur qui est le dernier joueur, le gardien de but n'ayant aucune chance d'empêcher le but (dernière ligne de blocage) .
Les tirs qui touchent directement le cadre du but (poteaux et barres transversales) ne sont pas comptés comme tirs cadrés à moins que le ballon n'entre et ne soit accordé comme but.
Les tirs bloqués par un autre joueur, qui n'est pas le dernier homme, ne sont pas comptés comme tirs cadrés.
Un tir cadré signifie une conclusion dirigée "à l'intérieur" du but adverse.
Total de tirs supérieur/inférieur, à domicile, à l'extérieur
Le pari consiste à prédire si à la fin du match, y compris les éventuelles prolongations, il y aura plus ou moins de tirs que la marge indiquée.

Par total de tirs, nous entendons tous les tirs dirigés vers le but adverse, qu'ils soient « à l'intérieur » de la cible, « à l'extérieur » de la cible ou qu'ils touchent les poteaux.
Tirs pairs/impairs sur la cible
Le pari consiste à prédire si le nombre de tirs cadrés à la fin du match sera impair ou pair, prolongations éventuelles comprises.

Un tir cadré est défini comme toute tentative de but qui :
a) va dans le filet quelle que soit son intention - uniquement pour les buts.
b) il s'agit d'une tentative claire de marquer qui aurait été dans le but si elle n'avait pas été stoppée par le gardien de but ou arrêtée par un joueur qui est le dernier joueur, le gardien de but n'ayant aucune chance d'empêcher le but (dernière ligne de blocage) .
Les tirs qui touchent directement le cadre du but (poteaux et barres transversales) ne sont pas comptés comme tirs cadrés à moins que le ballon n'entre et ne soit accordé comme but.
Les tirs bloqués par un autre joueur, qui n'est pas le dernier homme, ne sont pas comptés comme tirs cadrés.
Un tir cadré signifie une conclusion dirigée "à l'intérieur" du but adverse.
Total de tirs pairs/impairs
Le pari consiste à prédire si le nombre de tirs à la fin du match sera impair ou pair, prolongations éventuelles comprises.

Par total de tirs, nous entendons tous les tirs dirigés vers le but adverse, qu'ils soient « à l'intérieur » de la cible, « à l'extérieur » de la cible ou qu'ils touchent les poteaux.
OUTRIGHT
La certification des résultats s'effectue par la publication du site officiel de la compétition.

Vainqueur : Vous devez pronostiquer l'équipe qui remportera un événement sportif spécifique (ex. Serie A italienne, Ligue des Champions etc.) ou le joueur qui remportera un classement (ex. meilleur buteur de Serie A).

En cas d'égalité entre deux ou plusieurs concurrents (équipes ou joueurs), le règlement ADM est appliqué (la victoire est divisée par le nombre d'épreuves à égalité).

Sauf indication contraire, les paris spéciaux concernant les buts incluent également les buts marqués en prolongation dans un match, mais pas les buts marqués lors d'une phase de tirs au but qui sont utilisés pour déterminer le vainqueur final du match.
Meilleur buteur
Vous devez prédire lequel des joueurs listés aura marqué le plus grand nombre de buts à la fin de la compétition spécifiée. Les buts inscrits lors d'éventuels barrages ou play-offs ne sont pas pris en compte. Seuls les buts inscrits durant le tournoi principal seront considérés comme valides.

Pour déterminer le résultat gagnant, le classement publié par l’organisateur de la compétition, selon ses propres règles (qui peuvent varier d’un tournoi à l’autre), fera foi. Le site officiel de la compétition sera la référence. Si plusieurs joueurs marquent le même nombre de buts et que l’organisateur attribue la première place ou le titre de meilleur buteur à plusieurs d’entre eux, la cote gagnante sera répartie entre les vainqueurs. Le règlement du marché Meilleur buteur s’applique également à tous les marchés antepost similaires.

Si un joueur ne participe pas à la compétition, les paris seront annulés.
Si un joueur est inscrit dans l’effectif de l’équipe, même sans avoir joué, le pari sera maintenu.
3-voies Tirs Totaux
Vous devez prédire, selon la méthode traditionnelle 1X2, laquelle des deux équipes enregistrera le plus grand nombre total de tirs. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan 4 tirs totaux - Juventus 4 tirs totaux RÉSULTAT GAGNANT X
Milan 1 tirs totaux - Juventus 8 tirs totaux RÉSULTAT GAGNANT 2
Plus/Moins Tirs Totaux
Vous devez prédire si le nombre total de tirs effectués par les deux équipes sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Les tirs totaux incluent toutes les tentatives dirigées vers le but adverse, qu’elles soient cadrées, non cadrées ou qu’elles touchent les poteaux ou la barre transversale. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan 3 tirs totaux - Juventus 5 tirs totaux
LIMITE 6.5 RÉSULTAT GAGNANT OVER; LIMITE 7.5 RÉSULTAT GAGNANT OVER; LIMITE 8.5 RÉSULTAT GAGNANT UNDER
Pair/Impair Tirs Totaux
Vous devez prédire si le nombre total de tirs effectués par les deux équipes sera PAIR ou IMPAIR. 0 est considéré comme PAIR.
Les tirs totaux incluent toutes les tentatives dirigées vers le but adverse, qu’elles soient cadrées, non cadrées ou qu’elles touchent les poteaux ou la barre transversale.
Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Résultat
Milan 3 tirs totaux - Juventus 5 tirs totaux RÉSULTAT GAGNANT PAIR
Milan 2 tirs totaux - Juventus 7 tirs totaux RÉSULTAT GAGNANT IMPAIR
Plus/Moins Tirs Totaux Équipe Domicile
Vous devez prédire si le nombre total de tirs effectués par l’équipe à domicile sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Les tirs totaux incluent toutes les tentatives dirigées vers le but adverse, qu’elles soient cadrées, non cadrées ou qu’elles touchent les poteaux ou la barre transversale. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan - Juventus
Milan (Domicile) 8 tirs totaux
LIMITE 6.5 RÉSULTAT GAGNANT OVER; LIMITE 7.5 RÉSULTAT GAGNANT OVER; LIMITE 8.5 RÉSULTAT GAGNANT UNDER
Plus/Moins Tirs Totaux Équipe Extérieure
Vous devez prédire si le nombre total de tirs effectués par l’équipe extérieure sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Les tirs totaux incluent toutes les tentatives dirigées vers le but adverse, qu’elles soient cadrées, non cadrées ou qu’elles touchent les poteaux ou la barre transversale. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan - Juventus
Juventus (Extérieur) 8 tirs totaux
LIMITE 6.5 RÉSULTAT GAGNANT OVER; LIMITE 7.5 RÉSULTAT GAGNANT OVER; LIMITE 8.5 RÉSULTAT GAGNANT UNDER
3-voies Tirs Cadrés
Vous devez prédire, selon la méthode traditionnelle 1X2, laquelle des deux équipes enregistrera le plus grand nombre de TIRS CADRÉS. Un "TIR CADRÉ" est défini comme une tentative dirigée à l’intérieur du cadre du but adverse qui se transforme en but (même après avoir touché les poteaux ou la barre transversale) ou qui se serait transformée en but si elle n’avait pas été arrêtée par le gardien de but ou par un dernier défenseur ; les tirs qui touchent uniquement les poteaux ou la barre transversale ne sont pas considérés comme des tirs cadrés. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan 4 TIRS CADRÉS - Juventus 4 TIRS CADRÉS RÉSULTAT GAGNANT X
Milan 1 TIRS CADRÉS - Juventus 8 TIRS CADRÉS RÉSULTAT GAGNANT 2
Pair/Impair Tirs Cadrés
Vous devez prédire si le nombre de tirs cadrés effectués par les deux équipes sera PAIR ou IMPAIR. 0 est considéré comme PAIR. Un "TIR CADRÉ" est défini comme une tentative dirigée à l’intérieur du cadre du but adverse qui se transforme en but (même après avoir touché les poteaux ou la barre transversale) ou qui se serait transformée en but si elle n’avait pas été arrêtée par le gardien de but ou par un dernier défenseur ; les tirs qui touchent uniquement les poteaux ou la barre transversale ne sont pas considérés comme des tirs cadrés. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan 0 tirs - Juventus 3 RÉSULTAT GAGNANT IMPAIR
Milan 2 tirs totaux - Juventus 4 tirs totaux RÉSULTAT GAGNANT PAIR
Plus/Moins Tirs Cadrés
Vous devez prédire si le nombre total de tirs cadrés effectués par les deux équipes lors du match sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'.
Un "TIR CADRÉ" est défini comme une tentative dirigée à l’intérieur du cadre du but adverse qui se transforme en but (même après avoir touché les poteaux ou la barre transversale) ou qui se serait transformée en but si elle n’avait pas été arrêtée par le gardien de but ou par un dernier défenseur ; les tirs qui touchent uniquement les poteaux ou la barre transversale ne sont pas considérés comme des tirs cadrés. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan - Juventus 8 TIRS CADRÉS
LIMITE 6.5 RÉSULTAT GAGNANT OVER; LIMITE 7.5 RÉSULTAT GAGNANT OVER; LIMITE 8.5 RÉSULTAT GAGNANT UNDER
Plus/Moins Tirs Cadrés Équipe Domicile
Vous devez prédire si les tirs cadrés effectués par l’ÉQUIPE À DOMICILE lors du match seront inférieurs (UNDER) ou supérieurs (OVER) à la limite prédéfinie 'N'. Un "TIR CADRÉ" est défini comme une tentative dirigée à l’intérieur du cadre du but adverse qui se transforme en but (même après avoir touché les poteaux ou la barre transversale) ou qui se serait transformée en but si elle n’avait pas été arrêtée par le gardien de but ou par un dernier défenseur ; les tirs qui touchent uniquement les poteaux ou la barre transversale ne sont pas considérés comme des tirs cadrés. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan - Juventus Milan
3 tirs cadrés
MILAN : LIMITE 2.5 RÉSULTAT GAGNANT OVER; LIMITE 3.5 RÉSULTAT GAGNANT UNDER
Plus/Moins Tirs Cadrés Équipe Extérieure
Vous devez prédire si les tirs cadrés effectués par l’ÉQUIPE EXTÉRIEURE lors du match seront inférieurs (UNDER) ou supérieurs (OVER) à la limite prédéfinie 'N'. Un "TIR CADRÉ" est défini comme une tentative dirigée à l’intérieur du cadre du but adverse qui se transforme en but (même après avoir touché les poteaux ou la barre transversale) ou qui se serait transformée en but si elle n’avait pas été arrêtée par le gardien de but ou par un dernier défenseur ; les tirs qui touchent uniquement les poteaux ou la barre transversale ne sont pas considérés comme des tirs cadrés. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides, y compris en cas de prolongation.

Exemple :
Milan - Juventus
Juventus 5 TIRS CADRÉS
Juventus : LIMITE 4.5 RÉSULTAT GAGNANT OVER; LIMITE 5.5 RÉSULTAT GAGNANT UNDER
3-voies Hors-jeu
Vous devez prédire, selon la méthode traditionnelle 1X2, laquelle des deux équipes sera signalée hors-jeu le plus grand nombre de fois pendant le match, y compris en cas de prolongation. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides :

Exemple :
Milan 1 hors-jeu - Juventus 1 hors-jeu RÉSULTAT GAGNANT X
PSG 1 hors-jeu - Manchester City 0 hors-jeu RÉSULTAT GAGNANT 1
Plus/Moins Hors-jeu
Vous devez prédire si le nombre total de hors-jeu commis par les deux équipes pendant le match, y compris en cas de prolongation, sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides.

Exemple :
Milan 1 hors-jeu - Juventus 1 hors-jeu
LIMITE 1.5 RÉSULTAT GAGNANT OVER; LIMITE 2.5 RÉSULTAT GAGNANT UNDER
Plus/Moins Hors-jeu Équipe Domicile
Vous devez prédire si le nombre total de hors-jeu commis par l’équipe à domicile pendant le match sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides.

Exemple :
Milan - Juventus
Milan signalé hors-jeu 2 fois
LIMITE 1.5 RÉSULTAT GAGNANT OVER; LIMITE 2.5 RÉSULTAT GAGNANT UNDER
Plus/Moins Hors-jeu Équipe Extérieure
Vous devez prédire si le nombre total de hors-jeu commis par l’équipe extérieure pendant le match sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides.

Exemple :
Milan - Juventus
Juventus signalé hors-jeu 2 fois
LIMITE 1.5 RÉSULTAT GAGNANT OVER; LIMITE 2.5 RÉSULTAT GAGNANT UNDER
3-voies Fautes Comises
Vous devez prédire, selon la méthode traditionnelle 1X2, laquelle des deux équipes commettra le plus grand nombre de fautes dans le temps 'N'. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides.

Exemple :
Milan 10 fautes commises - Juventus 9 fautes commises RÉSULTAT GAGNANT 1
Milan 0 fautes commises - Juventus 2 fautes commises RÉSULTAT GAGNANT 2
Plus/Moins Fautes Comises
Vous devez prédire si le nombre de fautes commises par les deux équipes pendant le match sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides.

Exemple :
Milan 10 fautes commises - Juventus 11 fautes commises
LIMITE 20.5 RÉSULTAT GAGNANT OVER; LIMITE 21.5 RÉSULTAT GAGNANT UNDER
Plus/Moins Fautes Comises Équipe Domicile
Vous devez prédire si le nombre de fautes commises par l’équipe à domicile pendant le match sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides.

EXEMPLE :
MILAN - JUVENTUS
MILAN 14 FAUTES COMMISES
LIMITE 10.5 RÉSULTAT GAGNANT OVER; LIMITE 12.5 RÉSULTAT GAGNANT OVER; LIMITE 14.5 RÉSULTAT GAGNANT UNDER
Plus/Moins Fautes Comises Équipe Extérieure
Vous devez prédire si le nombre de fautes commises par l’équipe extérieure pendant le match sera inférieur (UNDER) ou supérieur (OVER) à la limite prédéfinie 'N'. Aux fins du règlement, les données fournies par l’organisme officiel compétent seront considérées comme valides.

EXEMPLE :
MILAN - JUVENTUS
JUVENTUS 14 FAUTES COMMISES
LIMITE 10.5 RÉSULTAT GAGNANT OVER; LIMITE 12.5 RÉSULTAT GAGNANT OVER; LIMITE 14.5 RÉSULTAT GAGNANT UNDER
SPÉCIAL JOUEUR
Buteur
Le pari consiste à prédire si un joueur marquera un but pendant le temps réglementaire d'un match, hors prolongation éventuelle. Les buts marqués lors des tours de penalty ne comptent pas pour les besoins du pari.

En cas de non-participation au match (par participation, nous entendons les joueurs ayant effectivement pris le terrain) d'un joueur déterminé dont le score éventuel fait l'objet d'un pari, ces paris sont remboursés. Si un joueur participe au match, même pour une durée limitée, les paris sur le but hypothétique sont certifiés.
Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Premier buteur
Vous devez prédire le joueur qui marquera le premier but du temps réglementaire au sein d'une liste prédéfinie.

Le but contre son camp sera certifié but contre son camp même si le joueur est présent dans la liste;

NB: si un joueur figurant sur la liste publiée ne rentre pas sur le terrain, ou entre sur le terrain après que le premier but du match ait déjà été marqué, le pari sera remboursé.
Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Dernier buteur
Vous devez prédire le joueur qui marquera le dernier but du temps réglementaire au sein d'une liste prédéfinie.

Le but contre son camp sera certifié but contre son camp même si le joueur est présent dans la liste;

NB : si un joueur de la liste publiée ne rentre pas sur le terrain, les paris acceptés sur lui seront remboursés.
Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Deux ou plus
Le pari consiste à prédire si un joueur marquera au moins 2 buts pendant le temps réglementaire d'un match, hors prolongation éventuelle. Les buts marqués lors des tours de penalty ne comptent pas pour les besoins du pari.

En cas de non-participation au match (par participation, nous entendons les joueurs ayant effectivement pris le terrain) d'un joueur déterminé dont le score éventuel fait l'objet d'un pari, ces paris sont remboursés. Si un joueur participe au match, même pour une durée limitée, les paris sur le but hypothétique sont certifiés.
Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Tour du chapeau
Le pari consiste à prédire si un joueur marquera au moins 3 buts pendant le temps réglementaire d'un match, hors prolongation éventuelle. Les buts marqués lors des tours de penalty ne comptent pas pour les besoins du pari.

En cas de non-participation au match (par participation, nous entendons les joueurs ayant effectivement pris le terrain) d'un joueur déterminé dont le score éventuel fait l'objet d'un pari, ces paris sont remboursés. Si un joueur participe au match, même pour une durée limitée, les paris sur le but hypothétique sont certifiés.
Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Premier ou dernier buteur
Vous devez prédire le joueur qui marquera le premier but ou le dernier but du temps réglementaire au sein d'une liste prédéfinie.

Le but contre son camp sera certifié but contre son camp même si le joueur est présent dans la liste;

NB : si un joueur de la liste publiée ne rentre pas sur le terrain, le pari sera remboursé.
Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Buteur dans les 15 premières minutes
Vous devez prédire que le joueur sélectionné marquera au moins un but dans les 15 premières minutes du match (de 00h00 à 14h59) au sein d'une liste prédéfinie.

Le but contre son camp sera certifié but contre son camp même si le joueur est présent dans la liste;

NB : si un joueur de la liste publiée ne rentre pas sur le terrain, ou entre sur le terrain après les 15 premières minutes du match, le pari sera remboursé.
Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Buteur de la première mi-temps
Vous devez prédire que le joueur sélectionné marquera au moins un but dans la première moitié du match, temps additionnel compris, dans une liste prédéfinie.

Le but contre son camp sera certifié but contre son camp même si le joueur est présent dans la liste;

NB : si un joueur de la liste publiée ne rentre pas sur le terrain, ou entre sur le terrain dans la seconde moitié du jeu, le pari sera remboursé.
Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Tirs cadrés sur le buteur X
Le pari consiste à prédire si le nombre de tirs au but tirés par le joueur X à la fin du match, prolongation éventuelle comprise, sera égal ou supérieur à l'indice de référence. Si le joueur X ne participe pas au match, les paris sont remboursés. Un joueur a participé au match lorsqu'il est effectivement entré sur le terrain, même pour une durée limitée. Par « tirs au but », nous entendons un tir dirigé vers le côté du but adverse qui entre dans le filet (même après avoir touché les poteaux ou la barre transversale) ou qui serait entré dans le filet s'il n'avait pas été arrêté par le gardien de but ou un joueur en position de dernier homme; les poteaux touchés ou les barres transversales ne seront pas considérés comme des tirs au but.

Total de tirs du buteurX
Le pari consiste à prédire si le nombre total de tirs réalisés par le joueur X à la fin du match, prolongation éventuelle comprise, sera égal ou supérieur à l'indice de référence. Si le joueur X ne participe pas au match, les paris sont remboursés. Un joueur a participé au match lorsqu'il est effectivement entré sur le terrain, même pour une durée limitée. Par "total de tirs", nous entendons à la fois les buts et les tirs dirigés vers le miroir du but, à l'extérieur du miroir du but ou qui touchent les poteaux et la barre transversale.

Fautes commises sur le buteur X
Le pari consiste à prédire si, au cours d'un match, le nombre de fautes commises par le joueur X sera égal ou supérieur à une valeur préétablie, prolongation comprise. Si le joueur X ne rentre pas sur le terrain, la mise sera remboursée. Un joueur a participé au match lorsqu'il est effectivement entré sur le terrain, même pour une durée limitée.

Fautes commises par le buteur X
Le pari consiste à prédire si, au cours d'un match, le nombre de fautes reçues par le joueur X sera égal ou supérieur à une valeur préétablie, prolongation éventuelle comprise. Si le joueur X ne rentre pas sur le terrain, la mise sera remboursée. Un joueur a participé au match lorsqu'il est effectivement entré sur le terrain, même pour une durée limitée.

Duo buteur (marqueur du joueur x ou de son remplaçant)
Le pari consiste à prédire si pendant le temps réglementaire du match le joueur X objet du pari, ou celui qui prendra sa place sur le banc, marquera au moins un but.
Le résultat se produit si l'une des possibilités suivantes se produit:
- le joueur X marque au moins un but
- le joueur X ne marque pas, mais celui qui prend sa place sur le banc marque au moins un but

Dans le cas où le joueur X ne participe pas au match, le pari sera remboursé.

Un joueur a participé au match lorsqu'il est effectivement entré sur le terrain, même pour une durée limitée. Aux fins de reporting, et pour toutes autres situations, la législation en vigueur en la matière, la réglementation et les données officielles émises par l'organisateur de l'événement de référence prévaudront.

Exemples:
- Sassuolo - Roma 1-1 (80' Abraham, 85' Pinamonti) et (75' El Shaarawy frappe le poteau).
Exemple 1 : Dybala ou son remplaçant marque ou frappe un poteau/une barre transversale. Dybala a été remplacé à la 65e minute par Abraham. Dybala ne marque pas et ne touche pas un poteau/barre transversale et Abraham marque. Dans ce cas, le résultat gagnant est "OUI".
Exemple 2 : Pinamonti ou son remplaçant marque ou frappe un poteau/une barre transversale. Pinamonti a été remplacé à la 87e minute par Berardi. Pinamonti marque Berardi ne marque pas. Dans ce cas, le résultat gagnant est "OUI".
Exemple 3 : Spinazzola. ou son remplaçant marque ou frappe un poteau/une barre transversale. Spinazzola. il est remplacé à la 60ème minute par El Shaarawy. Spinazzola. ne marque pas et ne touche pas le poteau/la barre transversale alors qu'El Shaarawy frappe le poteau. Dans ce cas, le résultat gagnant est "OUI".
Exemple 4 : Aouar. ou son remplaçant marque ou frappe un poteau/une barre transversale. Aouar. il a été remplacé à la 70e minute par Belotti A. Aouar. ne marque pas et ne touche pas un poteau/une barre transversale et Belotti A. ne marque pas et ne touche pas un poteau/une barre transversale. Dans ce cas, le résultat gagnant est «NON».
Exemple 5 : Celik ou son remplaçant marque ou frappe un poteau/une barre transversale. Celik entre à la 73e minute pour remplacer Cristante. Cristante frappe le poteau/la barre transversale. Celik ne marque pas, ne touche pas le poteau/la barre transversale et n'est pas remplacé. Dans ce cas, le résultat gagnant est «NON».

Cartes Duo, Carton jaune Duo, Carton rouge Duo
Le pari consiste à prédire si le joueur X ou celui qui le remplacera sur le banc recevra au moins un carton (jaune ou rouge) dans le match en question. Pour déterminer le résultat gagnant, seuls les cartons (jaunes ou rouges) infligés au joueur X ou à son remplaçant et pris sur le terrain ou mieux lorsque le joueur participe au match sont pris en compte.
Le résultat sera donc positif si:
- le joueur X reçoit au moins un carton pendant son séjour sur le terrain (jaune ou rouge pas du banc);
- le joueur X ne reçoit pas de cartons mais celui qui prend sa place depuis le banc reçoit au moins un carton sur le terrain (jaune ou rouge), les éventuels cartons reçus avant d'entrer sur le terrain (depuis le banc) ne seront pas considérés comme valables;
- le joueur X et celui qui prend sa place sur le banc reçoivent tous deux au moins un carton (jaune ou rouge) sur le terrain, les cartons reçus avant d'entrer sur le terrain (depuis le banc) ne seront pas considérés comme valables;

Si le joueur X quitte le banc à la place d'un joueur qui a déjà reçu un carton et que le joueur X ne reçoit pas de carton et n'est pas remplacé, le résultat sera considéré comme un perdant.

Si le joueur X ne participe pas au match, le pari sera remboursé.

Un joueur a participé au match lorsqu'il est effectivement entré sur le terrain, même pour une durée limitée.

Aux fins de reporting, et pour toutes autres situations, la législation en vigueur en la matière, la réglementation et les données officielles émises par l'organisateur de l'événement de référence prévaudront.

Objectif personnel OUI/NON
Le pari consiste à prédire s'il y aura un PROPRE BUT dans le match de référence, hors prolongations et pénalités.
La certification des résultats a lieu sur la base des données officielles produites par l'organisateur de l'événement.
Si le match est suspendu ou interrompu, référence est faite au règlement de l'événement

Objectif contre son camp OUI/NON en première mi-temps
Le pari consiste à prédire s'il y aura un PROPRE BUT dans la première mi-temps du match de référence, y compris le temps additionnel éventuel.
La certification des résultats a lieu sur la base des données officielles produites par l'organisateur de l'événement.
Si le match est suspendu ou interrompu, référence est faite au règlement de l'événement

Objectif contre son camp OUI/NON en deuxième mi-temps
Le pari consiste à prédire s'il y aura un PROPRE BUT dans la seconde moitié du match de référence, y compris le temps additionnel éventuel.
La certification des résultats a lieu sur la base des données officielles produites par l'organisateur de l'événement.
Si le match est suspendu ou interrompu, référence est faite au règlement de l'événement

Aider
Le pari consiste à prédire si le joueur indiqué réalisera au moins une passe décisive lors du match de référence, hors prolongations et pénalités.
Définition des passes décisives:
Une condition de « passe décisive » se produit lorsque le joueur fait une passe volontaire à un coéquipier et que ce dernier marque un but grâce à elle sans avoir à dribbler aucun adversaire, à l'exception du gardien de but. Une passe décisive sur un alignement, un dégagement de but, un coup franc ou un corner est considérée comme une passe décisive, que la passe soit volontaire ou non.
Si le joueur sélectionné ne participe pas au match, les paris placés sur lui seront remboursés.

La certification des résultats a lieu sur la base des données officielles produites par l'organisateur de l'événement.

Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Assistant Duo
Le pari consiste à prédire si le joueur indiqué ou son remplaçant réalisera au moins une passe décisive lors du match de référence, hors prolongations et pénalités.
Définition des passes décisives:
Une condition de « passe décisive » se produit lorsque le joueur fait une passe volontaire à un coéquipier et que ce dernier marque un but grâce à elle sans avoir à dribbler aucun adversaire, à l'exception du gardien de but. Une passe décisive sur un alignement, un dégagement de but, un coup franc ou un corner est considérée comme une passe décisive, que la passe soit volontaire ou non.

Le résultat se produit si l'une des possibilités suivantes se produit:
- le joueur X réalise au moins une passe décisive
- le joueur X ne fait pas de passe décisive, mais celui qui prend sa place depuis le banc fait au moins une passe décisive

Si le joueur sélectionné ne participe pas au match, les paris placés sur lui seront remboursés.

La certification des résultats a lieu sur la base des données officielles produites par l'organisateur de l'événement.

Si le match est suspendu ou interrompu, se référer au règlement de l'événement.

Penalty / Carton rouge
L'utilisateur doit prédire s'il y aura ou non un penalty et un carton rouge pendant le match, dans ces combinaisons possibles:
OUI/OUI - Il y aura un penalty et un carton rouge
OUI/NON - Il y aura un penalty et il n'y aura PAS de carton rouge
NON/OUI - Il n'y aura PAS de pénalité et il y aura un carton rouge
NON/NON - Il n'y aura PAS de pénalité et il n'y aura PAS de carton rouge
Carte
Vous devez prédire si le joueur indiqué recevra un carton lors du match de référence, hors prolongations et pénalités.
Les cartons montrés aux joueurs sur le banc, à ceux déjà remplacés ou après le coup de sifflet final, à l'entraîneur ou au staff technique ne sont pas pris en compte pour les paris.
La certification des résultats a lieu sur la base des données officielles produites par l'organisateur de l'événement.
Si le joueur sélectionné ne participe pas au match, les paris placés sur lui seront remboursés.
Si le match est suspendu ou interrompu, se référer au règlement général.
Carton jaune
Vous devez prédire si le joueur indiqué recevra un carton jaune lors du match de référence, hors prolongations et pénalités.
L'expulsion directe ne sera pas considérée comme un avertissement.
Les cartons montrés aux joueurs sur le banc, à ceux déjà remplacés ou après le coup de sifflet final, à l'entraîneur ou au staff technique ne sont pas pris en compte pour les paris.
La certification des résultats a lieu sur la base des données officielles produites par l'organisateur de l'événement.
Si le joueur sélectionné ne participe pas au match, les paris placés sur lui seront remboursés.
Si le match est suspendu ou interrompu, se référer au règlement général.
Carton rouge
Vous devez prédire si le joueur indiqué recevra un carton rouge lors du match de référence, hors prolongations et pénalités.
L'expulsion avec 2 cartons jaunes est considérée comme valable.
Les cartons montrés aux joueurs sur le banc, à ceux déjà remplacés ou après le coup de sifflet final, à l'entraîneur ou au staff technique ne sont pas pris en compte pour les paris.
La certification des résultats a lieu sur la base des données officielles produites par l'organisateur de l'événement.
Si le joueur sélectionné ne participe pas au match, les paris placés sur lui seront remboursés.
Si le match est suspendu ou interrompu, se référer au règlement général.
Mode Victoire
Il faut prédire la manière dont la victoire sera obtenue. Dans le cas où le match comprend un aller-retour, la victoire signifie le passage du tour. Les prédictions disponibles sont:

1 OT (overtime home): l'équipe jouant à domicile gagnera en prolongation en passant;
1 SO (penalties à domicile): l'équipe jouant à domicile gagnera aux tirs au but en passant;
1 RT (domicile régulier): l'équipe jouant à domicile gagnera dans le temps réglementaire en passant;

2 OT (invités en prolongation): l'équipe à l'extérieur gagnera en prolongation en passant;
2 SO (pénalités invité): l'équipe à l'extérieur gagnera aux tirs au but en passant;
2 RT (invité régulier): l'équipe à l'extérieur gagnera dans le temps réglementaire en passant.
Tirs inférieurs/supérieurs au buteur cadré 2
Il faut prédire si la somme des tirs au but des 2 joueurs sera supérieure ou inférieure au handicap attribué.
Dans le cas où un ou plusieurs joueurs ne seraient pas titulaires dès la première minute, le pari sera considéré comme nul.

Exemple: Messi/Benzema SBV 5.5
Sous/Sur
1,9 - 1,8
1x2 tirs cadrés 2 buteur
Il faut prédire lequel des deux joueurs réalisera le plus de tirs au but durant le match. S'il y a le même nombre de tirs cadrés, le résultat sera X.
Dans le cas où un ou plusieurs joueurs ne seraient pas titulaires dès la première minute, le pari sera considéré comme nul.

Exemple: Messi - Mbappé
1 - X - 2
2,65 - 2,85 - 3,00
Double chance de buteur à tout moment
Pour le pari « Double buteurs à tout moment », les règles du « Buteurs à tout moment » s'appliquent avec la possibilité de gagner si l'un ou les deux joueurs présents marquent un but.
Vous devez prédire si au moins un des 2 joueurs ou les deux marqueront un but pendant les 90 minutes régulières plus le temps additionnel.
Si un ou plusieurs joueurs ne sont pas titulaires dès la première minute, le pari sera considéré comme nul.

Exemple: OUI
Bernardo Silva/De Bruyne
1,85
Triple chance de buteur à tout moment
Pour le pari 'Triple Chance Anytime Goalscorers', les règles 'Goalscorers Anytime' s'appliquent avec possibilité de gagner si l'un des joueurs présents marque un but.
Vous devez prédire si au moins un des 3 joueurs ou tous marqueront un but pendant les 90 minutes réglementaires plus le temps additionnel.
Dans le cas où un ou plusieurs joueurs ne seraient pas titulaires dès la première minute, le pari sera considéré comme nul.

Exemple: Alexander-Arnold(Engl)/Otamendi(Arg)/Dumfries(Olan)
OUI
2,75
1x2 buteurs à tout moment 2 buteurs
Vous devez prédire lequel des deux joueurs marquera le plus de buts au cours du match. S'il y a le même nombre de buts ou aucun, le résultat sera X pour les deux.
Dans le cas où un ou plusieurs joueurs ne seraient pas titulaires dès la première minute, le pari sera considéré comme nul.

Exemple: Lewandowski (Pol) - Gundogan (Allemagne)
1 - X - 2
2,65 - 2,25 - 3,75
LIVE SOCCER 1.28.1 - For any postponed or unfinished match not resumed or played within the 48 hours following that match itself, every markets will be set as void.
1.28.2 - In case of errors regarding date/time of an event, or wrong live odds (events with wrong status or wrong score) that involves a significant variation in the bets placed, https://bwins365.com reserves the right to take any appropriate decisions, as well as to set every bets as void.
1X2 FULL TIME
1.29.1 - User must predict which team will win the match:
1 - Home team wins the match;
X - The match ends in a draw;
2 - Away team wins the match.
1X2 FIRST-HALF
1.29.2 - User must predict which team will win the first-half:
1 - Home team wins the first-half;
X - The first-half ends in a draw;
2 - Away team wins the first-half.
1X2 SECOND-HALF
1.29.3 - User must predict which team will win the second-half:
1 - Home team wins the second-half;
X - The second-half ends in a draw;
2 - Away team wins the second-half.
WHO WINS THE REST OF THE FIRST-HALF
1.29.4 - User must predict who will win the rest of the first-half (only goals scored after confirmed bets will matter for the bet itself):
1 - Home team wins the rest of the first-half;
X - The first-half ends in a draw;
2 - Away team wins the rest of the first-half.
WHO WINS THE REST OF THE MATCH
1.29.5 - User must predict who will win the rest of the match (only goals scored after confirmed bets will matter for the bet itself):
1 - Home team wins the rest of the match;
X - The match ends in a draw;
2 - Away team wins the rest of the match.
WHICH TEAM WILL WIN THE PENALTY
1.29.6 - Users must predict which team will win penalties (if granted):
1 - Home team wins penalties;
2 - Away team wins penalties.
DOUBLE CHANCE
1.29.7 - User must predict which team will win or draw the match, choosing two differents outcomes in a single odd:
1X - Home team wins the match, or it ends in a draw;
12 - Home or away team wins the match indifferently;
X2 - Away team wins the match, or it ends in a draw.
DOUBLE CHANCE FIRST-HALF
1.29.8 - User must predict which team will win or draw the first-half, choosing two differents outcomes in a single odd:
1X - Home team wins the first-half, or it ends in a draw;
12 - Home or away team wins the first-half indifferently;
X2 - Away team wins the first-half, or it ends in a draw.
DOUBLE CHANCE SECOND-HALF
1.29.9 - User must predict which team will win or draw the second-half, choosing two differents outcomes in a single odd:
1X - Home team wins the second-half, or it ends in a draw;
12 - Home or away team wins the second-half indifferently;
X2 - Away team wins the second-half, or it ends in a draw.
UNDER/OVER
1.29.10 - User must predict whether the total amount of goals scored in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the match;
Over (0.5) - 1 or more goals are scored during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER FIRST-HALF
1.29.11 - User must predict whether the total amount of goals scored in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the first-half;
Over (0.5) - 1 or more goals are scored during the first-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER SECOND-HALF
1.29.12 - User must predict whether the total amount of goals scored in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the second-half;
Over (0.5) - 1 or more goals are scored during the second-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER HOME TEAM
1.29.13 - User must predict whether the total amount of goals scored only by home team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored by home team during the match;
Over (0.5) - 1 or more goals are scored by home team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER AWAY TEAM
1.29.14 - User must predict whether the total amount of goals scored only by away team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored by away team during the match;
Over (0.5) - 1 or more goals are scored by away team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
GG/NG
1.29.15 - User must predict if both teams score at least 1 goal in the match or not:
GG - Both teams score at least 1 goal apiece in the match;
NG - Both teams do not score at all or at least one team does not score in the match.
GG/NG FIRST-HALF
1.29.16 - User must predict if both teams score at least 1 goal in the first-half or not:
GGFT - Both teams score at least 1 goal apiece in the first-half;
NGFT - Both teams do not score at all or at least one team does not score in the first-half.
GG/NG SECOND-HALF
1.29.17 - User must predict if both teams score at least 1 goal in the second-half or not:
GGSH - Both teams score at least 1 goal apiece in the second-half;
NGSH - Both teams do not score at all or at least one team does not score in the second-half.
ODD/EVEN
1.29.18 - User must predict if the total amount of goals scored during the match will be an odd number or an even number:
Odd - The total amount of goals scored during the match will be an odd number;
Even - The total amount of goals scored during the match will be an even number.
ODD/EVEN FIRST-HALF
1.29.19 - User must predict if the total amount of goals scored during the first-half will be an odd number or an even number:
Odd - The total amount of goals scored during the first-half will be an odd number;
Even - The total amount of goals scored during the first-half will be an even number.
ODD/EVEN SECOND-HALF
1.29.20 - User must predict if the total amount of goals scored during the second-half will be an odd number or an even number:
Odd - The total amount of goals scored during the second-half will be an odd number;
Even - The total amount of goals scored during the second-half will be an even number.
ODD/EVEN HOME
1.29.21 - User must predict if the total amount of goals scored by home team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by home team during the match will be an odd number;
Even - The total amount of goals scored by home team during the match will be an even number.
ODD/EVEN AWAY
1.29.22 - User must predict if the total amount of goals scored by away team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by away team during the match will be an odd number;
Even - The total amount of goals scored by away team during the match will be an even number.
DRAW NO BET
1.29.23 - User must predict which team will take the lead in the match; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1 - Home team wins the match;
DNB2 - Away team wins the match.
DRAW NO BET FIRST-HALF 
1.29.24 - User must predict which team will take the lead in the first-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1FH - Home team wins the first-half; 
DNB2FH - Away team wins the first-half.
DRAW NO BET SECOND-HALF
1.29.25 - User must predict which team will take the lead in the second-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1SH - Home team wins the second-half;
DNB2SH - Away team wins the second-half.
HANDICAP
1.29.26 - User must predict which team will win the match, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the match after handicap is applied;
HX - The match ends in a draw after handicap is applied;
H2 - Away team wins the match after handicap is applied.
HANDICAP FIRST-HALF
1.29.27 - User must predict which team will win the first-half, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the first-half after handicap is applied;
HX - The first-half ends in a draw after handicap is applied;
H2 - Away team wins the first-half after handicap is applied.
HANDICAP SECOND-HALF
1.29.28 - User must predict which team will win the first-half, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the first-half after handicap is applied;
HX - The first-half ends in a draw after handicap is applied;
H2 - Away team wins the first-half after handicap is applied.
CORRECT SCORE
1.29.29 - User must predict the correct score at the end of the match, choosing among offered options.
CORRECT SCORE FIRST-HALF
1.29.30 - User must predict the correct score at the end of the first-half, choosing among offered options.
TOTAL MATCH GOALS 
1.29.31 - User must predict the correct total number of goals scored during the match:
0 - No goals are scored during the match;
1 - 1 goal is scored by either team during the match;
2 - 2 goals are scored by either team during the match;
3 - 3 goals are scored by either team during the match;
4 - 4 goals are scored by either team during the match;
5+ - 5 or more goals are scored by either team during the match.
TOTAL GOALS FIRST-HALF
1.29.32 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored during the first-half;
1 - 1 goal is scored by either team during the first-half;
2+ - 2 or more goals are scored by either team during the first-half.
TOTAL GOALS SECOND-HALF
1.29.33 - User must predict the correct total number of goals scored during the second-half:
0 - No goals are scored during the second-half;
1 - 1 goal is scored by either team during the second-half;
2+ - 2 or more goals are scored by either team during the second-half.
TOTAL GOALS HOME
1.29.34 - User must predict the correct total number of goals scored only by home team during the match:
0 - No goals are scored by home team during the match;
1 - 1 goal is scored by home team during the match;
2 - 2 goals are scored by home team during the match;
3+ - 3 or more goals are scored by home team during the match;
TOTAL GOALS AWAY
1.29.35 - User must predict the correct total number of goals scored only by away team during the match:
0 - No goals are scored by away team during the match;
1 - 1 goal is scored by away team during the match;
2 - 2 goals are scored by away team during the match;
3+ - 3 or more goals are scored by away team during the match;
TOTAL GOALS HOME FIRST-HALF
1.29.36 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored by home team during the first-half;
1 - 1 goal is scored by home team during the first-half;
2 - 2 goals are scored by home team during the first-half;
3+ - 3 or more goals are scored by home team during the first-half.
TOTAL GOALS AWAY FIRST-HALF
1.29.37 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored by away team during the first-half;
1 - 1 goal is scored by away team during the first-half;
2 - 2 goals are scored by away team during the first-half;
3+ - 3 or more goals are scored by away team during the first-half.
NEXT GOAL (10 minutes)
1.29.38 - User must predict the time range in which the next goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 10:00 - The next goal is scored between the minutes indicated;
10:01 - 20:00 - The next goal is scored between the minutes indicated;
20:01 - 30:00 - The next goal is scored between the minutes indicated;
30:01 - 40:00 - The next goal is scored between the minutes indicated;
40:01 - 50:00 - The next goal is scored between the minutes indicated;
50:01 - 60:00 - The next goal is scored between the minutes indicated;
60:01 - 70:00 - The next goal is scored between the minutes indicated;
70:01 - 80:00 - The next goal is scored between the minutes indicated;
80:01 - FT - The next goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
NEXT GOAL
1.29.39 - User must predict which team will score the next goal during the 90 minutes of regular play:
1 - Home team scores the next goal;
NG - No further goals arescored; 
2 - Away team scores the next goal.
NEXT GOAL (OT)
1.29.40 - User must predict which team will score the next goal, including any extra time:
1 - Home team scores the next goal;
NG - No further goals arescored; 
2 - Away team scores the next goal.
NEXT GOAL FIRST-HALF
1.29.40 - User must predict which team will score the next goal during the rest of 45 minutes of the first-half:
1 - Home team scores the next goal;
NG - No further goals arescored; 
2 - Away team scores the next goal.
1X2 + UNDER/OVER [X]
1.29.41 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1&Ov[X] - Home team wins the match, and more than [X] must be scored during the entire match;
X&Ov[X] - The match ends in a draw, and more than [X] must be scored during the entire match;
2&Ov[X] - Away team wins the match, and more than [X] must be scored during the entire match;
1&Un[X] - Home team wins the match, and less than [X] must be scored during the entire match;
X&Un[X] - The match ends in a draw, and less than [X] must be scored during the entire match;
2&Un[X] - Away team wins the match, and less than [X] must be scored during the entire match.
1X2 + GG/NG
1.29.42 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1&GG - Home team wins the match, both teams score at least 1 goal apiece in the match;
X&GG - The match ends in a draw, both teams score at least 1 goal apiece in the match;
2&GG - Away team wins the match, both teams score at least 1 goal apiece in the match;
1&NG - Home team wins the match, away team does not score at all;
X&NG - The match ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the match, home team does not score at all.
1X2 FIRST-HALF + GG/NG FIRST-HALF
1.29.43 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1&GG - Home team wins the first-half, both teams score at least 1 goal apiece in the first-half;
X&GG - The first-half ends in a draw, both teams score at least 1 goal apiece in the first-half;
2&GG - Away team wins the first-half, both teams score at least 1 goal apiece in the first-half;
1&NG - Home team wins the first-half, away team does not score at all;
X&NG - The first-half ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the first-half, home team does not score at all.
1X2 SECOND-HALF + GG/NG SECOND-HALF
1.29.44 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1&GG - Home team wins the second-half, both teams score at least 1 goal apiece in the second-half;
X&GG - The second-half ends in a draw, both teams score at least 1 goal apiece in the second-half;
2&GG - Away team wins the second-half, both teams score at least 1 goal apiece in the second-half;
1&NG - Home team wins the second-half, away team does not score at all;
X&NG - The second-half ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the second-half, home team does not score at all.
HALF WITH MOST GOALS
1.29.45 - User must predict in which half the biggest number of goals will be scored: 
1⁰ Half - Biggest number of goals are scored during the first-half;
Draw - Both halves have the same amount of goals;
2⁰ Half - Biggest number of goals are scored during the second-half.
CORNER UNDER/OVER [X]
1.29.46 - User must predict if the total number of corners during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER [X] HOME TEAM
1.29.47 - User must predict if the total number of corners granted to home team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER [X] AWAY TEAM
1.29.48 - User must predict if the total number of corners granted to away team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
TOTAL CORNERS HOME
1.29.49 - User must predict the total amount of corners granted to home team during the match, choosing among offered options:
0-2 - Total corners granted to home team during the match;
3-4 - Total corners granted to home team during the match;
5-6 - Total corners granted to home team during the match;
7+ - Total corners granted to home team during the match.
TOTAL CORNERS AWAY
1.29.50 - User must predict the total amount of corners granted to away team during the match, choosing among offered options:
0-2 - Total corners granted to away team during the match;
3-4 - Total corners granted to away team during the match;
5-6 - Total corners granted to away team during the match;
7+ - Total corners granted to away team during the match.
CORNER EVEN/ODD
1.29.51 - User must predict if the total number of corners assigned during the match will be an odd number or an even number:
Odd - The number of corners assigned during the match is an odd number;
Even - The number of corners assigned during the match is an even number.
CORNER HANDICAP
1.29.52 - User must predict which team will be granted the biggest number of corners during the match, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the match after handicap is applied;
2 - Away team wins the match after handicap is applied.
WHO TAKES THE [X] CORNER
1.29.53 - User must predict which team the corner number [X] will be granted to:
1 - Home team is granted the corner number [X];
2 - Away team is granted the corner number [X].
UNDER/OVER CARDS
1.29.54 - For this type of bet user must predict if the total amount of cards during the match are under or over the indicated spread.
Under - Total sum of cards is inferior the indicated spread.  
Over - Total sum of cards is superior the indicated spread.
UNDER/OVER [X] CARDS HOME TEAM
1.29.55 - User must predict if the total amount of cards issued and assigned to home team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
UNDER/OVER [X] CARDS AWAY TEAM
1.29.56 - User must predict if the total amount of cards issued and assigned to away team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
TOTAL CARDS
1.29.57 - User must predict the exact number of cards issued and assigned to both teams during the match, choosing among offered options:
0-3 - From zero to three cards are issued and assigned during the match;
4 - Exact four card are issued and assigned during the match;
5 - Exact five cards are issued and assigned during the match;
6 - Exact six cards are issued and assigned during the match;
7 - Exact seven cards are issued and assigned during the match;
8 - Exact eight cards are issued and assigned during the match;
9 - Exact nine cards are issued and assigned during the match;
10 - Exact ten cards are issued and assigned during the match;
11 - Exact eleven cards are issued and assigned during the match;
12+ - Twelve or more cards are issued and assigned during the match.

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